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Distortion Buffer

10 Nov

Was intending to write the second part of my IGF2011 analysis, but didn’t have time because of silly bugs on the shadow systems… The code that chose either the “front” or “back” shadowmap (for my dual paraboloid shadow maps) was wrong, and it took me forever to see where the problem was…

Anyway, completed the distortion buffer work… still have some issues “controlling” the effect, but it will have to wait for the artist to put his hand on it to see exactly what is the best course of action for this…

Hopefully I’ll have a bit more time tomorrow and will be able to post my initial plan…

 
 

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