Finally done!
You can download the game here, and the source here!
The only things I couldn’t finish was a 5th level (so only 4 easy levels), and the binding of trigger points to script (that I manage not to need)…
The part I had more fun with this game was the fact that the game logic was about 60% scripted, which is quite neat… Even the menus and stuff take place “in game”…
Tomorrow I’ll post a post-mortem of the game and the timelapse for the compo…
This is not one of my best entries, but it was quite demanding, technically and in terms of game design… This game could really benefit with better tools for level design, or more time to do it in Photoshop…
Final tasklist:
Framework workingLoading a level data (from a DDS image)Rendering the level (3d generated from the level data)Drawing the characterRendering characterDesign levels/items so I know what to implementSpawn points- Bind spawn points to scripting events
Draw “old man” and do speech system (seems like a polish thing, but it’s kind of important…)Give and take objects to the player (through scripting)Spawn creatures and give them rudimentary AI (also through scripts)Draw and animate impsWand of UnsummoningEnd of level (portal thing)Main menuTitle screenGame over screenSoundMusicLevel 1Level 2Level 3Level 4- Level 5
Load/Save- ….
Looking forward to playing all the games and to see comments on mine!