Finished most of the art for the starting area, the bedroom… It is supposed to be a night scene, hence the blue hue… I’ve screwed up on that already, since I want to make a light spark cast glow on the scene, and it will all show blue (should have done stuff in their “normal” color, and let the lighting engine take care of the blue-fication…). I may fix that before the end, but I’ve lost enough time on this, with 3d props, etc… specially considering this is just for a cutscene…
Next step is adding the scripting system to this, so that I can start coding the cutscene proper and get some gameplay in…
Load level- Get Lua scripting working
Draw main character- Character display
- Character movement working
- Draw area tiles
Bedroom- Corridor
- Forest
- Game mechanics:
- Follow mechanic
- Reversed keys
- Perpetual movement
- “Just jump” mechanic
- Darkness
- Random teleport
- Cutscene system
- Initial cutscene
- Text render