Got the level loading working (placeholder tiles) from an XML file:
Also designed the main character:
Imba pixel art skills…
I still have no idea on what to do on the environment front, from an art standpoint… Don’t want to do the usual “dungeon” theme I do on this kind of thing, but my graphic skills don’t go much further than that… but I have to try, since I wanted the game to start in the heroine’s bedroom…
Load level- Get Lua scripting working
Draw main character- Character display
- Character movement working
- Draw area tiles
- Bedroom
- Corridor
- Forest
- Game mechanics:
- Follow mechanic
- Reversed keys
- Perpetual movement
- “Just jump” mechanic
- Darkness
- Random teleport
- Cutscene system
- Initial cutscene
- Text render