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More work on Grey…

26 Jan

New blog post over at Spellcaster Studios: the first textured model for “Grey”! Sneak preview:

grey_texture02

I finished yesterday the health and resource system. In Grey, a “resource” is a kind of expendable pool of something related to the class. For example, for a mage, the resource is “mana”, for a warrior, the resource is “bravado”, for a life shaper is is “resolve”. This works as “fuel” for spells and abilities.

I’ve also laid the groundwork for the ability system (you can see the icons for abilities in the GUI element on the screenshot below). The icons are some I got from the internet, done by user Ails at www.pixeljoint.com, seemingly free to use (you can see them at http://www.pixeljoint.com/pixelart/37532.htm).

image

The formulas for the health and resolve are pretty simple, but I’ll go into that in a post in the Spellcaster Studios blog when I have more information (like the life-shaping mechanic).

 

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