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More RPG work…

30 Jan

New blog post on Spellcaster Studios about some more consideration on the RPG system…

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I’m loving the design of my own RPG system, but it has a downside: every single time I have to work on a new component, it just raises 10000 more questions, from a game design standpoint (will the player like the summons to be instant, or is it better if it has a cast time), from a math standpoint (will this new derived attribute break the existing systems? How does it evolve over time?) and from a technology standpoint (how can the summoned creature access the talents of the summoner creature?). It’s fun, but at the same time you’re always second-guessing yourself…

On another note, video of the day:

 

Awesome… Smile

 

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