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Still alive…

18 Oct

Work’s still very hard nowadays, but I’m hoping it’s almost done (this phase at least)…

Anyway, I’ve only had time to play one game lately: World of Warcraft: Mists of Pandaria…

mop

Anyway, not going to do a review on this one, since basically it’s the same as Cataclysm: no big changes, just a streamline of small details… The storyline is interesting enough, and the only step backwards (in my opinion, of course) is the over-reliance on daily quests, which kind of consume 2-3 hours of time each day, if you are to do them all… And you need to do them to have access to valor point gear at the faction vendor, since Blizzard removed the possibility of gaining reputation with a vendor wearing the tabard on heroic instances…

Other than that, it’s just “more of the same”, which isn’t exactly a bad thing… after all, there’s not much you can really innovate in a 7-year old MMORPG without breaking the matrix of what makes it’s 9+ million player  base keep playing…

That said, it’s notorious that WoW is finally losing ground in the MMORPG war (although it’s clearly the winner by a large margin)… Numbers of subscribers keep declining, and sales for MoP don’t seem to have been that great as previous expansions; of course, I don’t think Blizzard is overly concerned, since they’re already working on a successor (Titan), although that’s probably still a couple of years away.

In another topic, to keep my “game-making” bone alive while I don’t have time to return to programming, I’ve been designing a new game (just for kicks)… It’s like UFO/XCom:Enemy Unknown, but with more focus on survival; finding bullets, food, medicine, etc, is as important as actually fighting the enemies…

Anyway, bye for now, I’ll post again in the near future!

 
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