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Update #4–The shootening

26 Apr

It’s not a game if there’s no shooting in it! Smile

I’m calling it a night, been working for about 15 hours, and progress has been very good… I’m 30 minutes ahead of schedule, which is very good!

The ship now mines the deposits, can repair/reload if you land softly, can shoot at enemies, which can damage the player if they get touched by it (other enemies will shoot back, but that’s for tomorrow).

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Gameplay-wise, I’m only missing the other enemies, UI and the upgrade/RPG part, and glue everything together, so hopefully I’ll have a lot of polish/balancing (better graphics, music, sound FX, etc) to make this fun!

Cya all tomorrow!

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