RSS
 

Archive for the ‘Games’ Category

Long time, no see…

04 Sep

Yep, another big hiatus, and this post doesn’t have any encouraging news…

Vacation time for me means that work just piles up, and I’m doing my best to get it under control, before I can actually resume writing on my blog…

I managed to play some cool games on my vacations, I’ll tall you all about that in the next posts, I just don’t know when I’ll have the time/motivation to write them…

Anyway, this is not dead yet, it’s just an extended leave!

Games I’m discussing in the near future (so you have stuff to click on):

 
 

The Evolution of PC games

06 Aug

Seen this one over at Rampant Games, thought it was awesome and wanted to share this with you guys:

The music is all made from the sound effects of the games shown! Open-mouthed smile

 
 

Some work done…

31 Jul

Finally had some time this weekend to put into “Grey”, you can see the fruit of that work in the video below, and hop into Spellcaster Studios’ blog for more information.

 

Assassin’s Creed

27 Jul

In my spare time (very little of it, unfortunately), I’ve been playing Assassin’s Creed, and I’m having a blast, although it is not a good game for those that of us that have a slight OCD tendency…

The game is bloody huge if you try to finish everything (every side quest, every secret, etc)…

The game features very good writing indeed… I was particularly inspired by the ceremony where one of your recruited trainees becomes an Assassin:

It’s short, no frills, but Ezio’s words embody the nature of the Assassins in this game:

Nothing is true… Everything is permitted…

Powerful stuff indeed… Smile

 
No Comments

Posted in Games

 

Amnesia: The Dark Descent

14 Jun

Amnesia-The-Dark-Descent-Cover-Art

I’ve talked about this game in the past, but I only had time to actually play it yesterday… and it’s great! The game induces a stressful state that I haven’t felt since I played “Clive Barker’s Undying”…

Wonderful stuff there, just pick it up and play! Smile

I haven’t finished it yet, but when I do I’ll probably do a full review…

 
No Comments

Posted in Games

 

E3

11 Jun

If you’re a game enthusiast like myself, you’ve kept an eye open during E3…

These are some videos/trailers of interesting stuff for me:

This was the game that excited me the most… New IP in a cyberpunkesque atmosphere… If the game maintains this kind of quality throughout, it’s a winner in my book!

This one seems interesting enough… It has a nice, stealthy approach that I enjoy, in a post-apocalyptic future slightly different from the usual ones. The interaction between the two characters might give rise to an awesome gameplay twist.

Assassin’s Creed is nothing new, but this new one has some nice twists, including the naval battles, which for me look awesome!

On the more tech side, Epic showed off his new generation engine… It has very nifty features… You can also check the video below for a more in-depth look at the new features:

Some more gameplay of Dishonored, looking sweet…

The new Tomb Raider seems very cool as well, showing a Lara Croft less super-hero and more “normal woman”, which is pretty nifty.

And of course, we have sequeltitis everywhere:

Excited by both, even though I’m not a huge fan of the Resident Evil series…

And that’s it… Smile

 
No Comments

Posted in Games

 

Do we need sad stories?

04 Jun

This weekend I finally had time to finish “Limbo”:

Limbo_Box_Art

In case I’ve never mentioned Limbo, it’s an indie game, with a very interesting black and white aesthetic, which tells the story of a dead boy that’s wondering through limbo looking for his dead sister.

From a game mechanics point of view, the game is utterly brilliant, a lot of fun to play!

But the game also made me wonder about if we (as a community) need sad stories… A lot of the indie scene is fascinated with stories with sad undertones, “bad” endings, etc; the reason why is probably rooted into an act of rebellion against the establishment (that basically only has happy endings, where the player wins at the end), or just because that’s usually what people want to express (look at the music scene in the last 20 years!), since pain and sadness hits us human beings harder than happiness.

But my point is not so much in why indies use this as a theme, but more about the necessity of such things… Before I start, I just want to say that I don’t have a clear answer about this… when I wrote some stories or songs, I also tend to go towards the darkest places of the human psyche, because they appeal more to me… So, this is not to be taken as a criticism, but just to open a new avenue of discussion and thought…

Sadness is an integral part of life… Everyone has felt sadness in their lives, and it’s well accepted as part of the growth and learning process. But my question is, do we actually need it in our games?

I was thinking that while playing Limbo… The setting is a beautiful yet dark place, and the story is as dark as they come (although that is debatable, since you don’t have as much exposition as most games, so your interpretation of what you see can be different of mine, very subjective), and yet, I had fun playing the game… Isn’t the sadness balanced out by the fun? Maybe that’s the design, but there’s a part of me that feels “bad” for having fun playing a game about a dead child…

Of course, we can add to the game a kind of moral, which is “sometimes, no matter what you do, the outcome is still terrible”… But is that a lesson we need from games? Isn’t that something that life teaches us, even if we don’t want to?

We can defend this type of expression by stating “games are art, and art should mimic life”, but isn’t that concept more applicable to non-interactive mediums? When you look at a painting of a sad situation, you’re looking as an observer, you’re asked by the artist to contemplate the sadness and to be transformed by it, transformed by something that is happening to someone else… In an interactive medium, you’re asked to be part of the sadness, to experience it… One can argue that it is just an extension of the same principle, but more effective, more “brutal” in its expression. But the problem with this approach is that you’re asked in a game to have fun with your own sadness… might be a good lesson, but it may be a painful one?

And, if all games go all sad and broody, won’t we at certain point lose the empathy with the sadness, like we are desensitized by violence?

Note that there is a difference between a sad story and a sad ending… Take the example of “Mass Effect 3”… The ending is sad (culminating with the death of the main character), but the story is not sad; much to the contrary, “Mass Effect 3” is a story about overcoming impossible odds, by sticking to your principles, etc… And victory is ultimately achieved, with the sacrifice of Shepard. So we can even make the argument that it is a good ending, not a sad one, since the sacrifice had a purpose (I’m ignoring the fact that it was terribly executed because that’s beyond the point).

I have nothing against sad endings (and not even against sad stories, just like thinking about it), but a pertinent question arises: do we, as a society in general, and as people that appreciate games as an artistic endeavor in particular, need sad stories? Do they serve an actual purpose, like old fairy tales served as cautionary tales, or is it just an exercise in difference?

This won’t make me popular in the indie community, but it seems to me that indie developers and indie gamers are kind of obsessed with sad stories… look at Braid, Limbo, Passing, Dear Esther…

Of course, this is just a part of the expression… Look at Super Meat Boy, Frayed Knights and many others to see the exact opposite of that; but I fear that the sad games are more popular than the happy games, which makes me think that maybe there’s a market there, there’s people that actually want to play sad stories, to feel alongside the characters in the game, maybe to experience a type of melancholy they normally have absence from their lives, or maybe to feel a melancholy that makes them feel like someone, somewhere, understands them.

Since I’m an escapist by nature, I play games to have fun, to be entertained, so I guess I take those sad stories as an infringement on my happiness (although I can’t stress this enough: I had a lot of fun playing Limbo, I just felt “guilty” at the end!).

I feel this will be a discussion for the ages, with people on both sides of the barricade, but to be honest, I think it’s one of the best discussions about games, one that elevates games from simple “toys” to actual art.

 
No Comments

Posted in Games, Indy

 

More on Diablo 3…

24 May

Hey all!

Mini-review of Diablo 3: It’s just like Diablo 2, but with extremely good graphics, loads of polish and annoying always on DRM…

The DRM part has run a lot of ink in the gaming press… For me, I was annoyed by it twice (on the launch, since I had to wait 45 minutes to get online), and on last Sunday (when the service was down for 6 hours or so).

I understand why people are angry, but I also understand why Blizzard went this route (and had the problems they had)…

Anyway, I’m guessing this will be the future on the PC gaming market, as annoying as it is…

Other than that, the game is loads of fun, the perfect implementation of a Skinnerbox, polished to perfection… You just need “one more level”, “one more zone”, and do it again and again and again and again… Smile

Good lessons there, for game designers…

I’m giving it a 8/10 (loses 1 point due for the DRM and 1 point for half-assed story). But again, I can’t stress this enough… It’s really really really really a lot of fun!

On the game development front, XCOM-Enemy Unknown is looking great:

The base gameplay might shape up to be awesome! Open-mouthed smile

Finally, head on down to the Spellcaster Studios website, we have a new blog post with what we’ve been doing lately!

 
 

Diablo 3…

17 May

diablo3

Diablo 3…Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3! Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3.

Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3… Diablo 3 Diablo 3 Diablo 3 Diablo 3! Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3…

Diablo 3, Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3! Diablo 3 Diablo 3 Diablo 3 Diablo 3.

Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 Diablo 3 !!!!!!!!!!!!!!!!!!!!!!

I think I made my point.. Smile

 
2 Comments

Posted in Games

 

Majin and the Forsaken Kingdom

14 May

Majin and the Forsaken Kingdom Xbox 360

Finished playing “Majin and the Forsaken Kingdom” this weekend, I got to admit it is a pretty nifty title…

When it came out, I was probably busy with a whole lot of games and I ignored it (although the art always fascinated me)… I picked it up some months ago in a bargain bin, and I managed to play it this last week…

My first reaction is that the game is like Enslaved: a good title lost because of too many games out there and not that much media attention…

“Majin and the Forsaken Kingdom” is a family-friendly third person adventure, in which the player controls one character (the human) and can give some limited commands to the Majin, resulting in a somewhat cooperative gameplay experience.

Thankfully, there’s none of those usual issues in this kind of co-op gameplay (dodgy AIs doing more harm then good, etc)… You actually have to use Majin and his abilities to overcome puzzles and obstacles, which the game has his fair share. Combat is almost secondary, but it requires it to use the Majin… You can do the fights on your own, but they’re extremely hard that way…

The art of the game is gorgeous, giving you the fairy-tale feel that suits the game… Sound and music is good, but some of the dialogues are pretty flaky (thankfully only on the secondary characters, the main characters have decent writing and voicing).

The game follows the structure of a Metroidvania game, in which you acquire powers that allow you to access parts of the game that were previously unreachable.

My only real complaint about the game is the power-up and upgrade system. The upgrades feel “tacked-on”, with no real relevance (they have, I guess, but you don’t feel it). The power up is noticeable when you get back to the starting areas (lots of backtracking on this one), but the game’s difficulty scales up so uniformly with the power-ups that you really don’t feel it as well. The finishing move combos (that you keep getting upgrades) also feels empty and non-important.

All in all, “Majin and the Forsaken Kingdom” is a pretty fun experience, if third-person adventures are your cup of tea… It’s not as “epic” as an Uncharted game, but the story finishes being more emotional and with real fairy-tale moments that I enjoy immensely. 8/10

 
No Comments

Posted in Games