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Archive for the ‘World of Warcraft’ Category

Blizzard: The End of Epic?

12 Dec

Back in October, I already complained about the forthcoming expansion “Mists of Pandaria”, and that it lacked “epic-ness”.

More disturbing, though, has been my experience with patch 4.3 (“Hour of Twilight”)… Finally, we’ll get the opportunity to go face-to-face with Deathwing (which seems to be one of the last really epic bosses from Blizzard’s stables), and I was looking forward for the challenge (even wondering how I would fit enough time to play WoW and SW:TOR at the same time)… But then, LFR hit…

For those that don’t know, LFR stands for Looking For Raid, and is the system Blizzard came up with to allow for people that don’t have progression-oriented guilds to see all the content. You just “queue” in it, and you’ll be placed in a 25-man raid group for (currently) the Dragon Soul raid instance. So far, so good… the problem is that the way they found to deal with the difficulties in communication in “out-of-guild” raid was to make the encounters retard-proof…

So, now we have 3 difficulty levels for the Dragon Soul raid instance: LFR, Normal and Heroic, each of it with slightly different loot (which is better the more difficult the instance is). Conceptually, it seems like a good idea, but the tweaking of the difficulty levels made it almost impossible to fail in LFR, which means that most people has already faced and defeated Deathwing!

So, two weeks after 4.3 hit, me and most people have already defeated the most end boss for this expansion! So, why am I playing?

I understand the rational, and in the most part I agree with it: not everyone can put the amount of hours into this game that will allow them to kill the end boss of the expansions, but in my view, the way they went around that in “Wrath of the Lich King” was better: just give a buff to players a couple of months before a new expansion hits, so they can see the end content…

I know I could have skipped LFR and retain my game experience, but that way I’d have people in better gear than me that don’t play as well, and that know more of the game than me (a convicted lore-whore)… Even if we allow for that possibility, it feels to me (and a MMORPG is about perception most of the time) that I got “cheated” out of an achievement; killing the end-boss of an expansion should be an epic experience that takes a lot of time, so we actually feel that it was a powerful foe and that we were fighting insurmountable odds.

I can go normal mode (which is MUCH harder, and it feels like it is geared to people that already have gear from LFR Dragon Soul… Yes, I’m looking at you, Ultraxion), but even that seems a tad too easy (my guild, which is almost a casual raiding guild) got the first four bosses down in the first week! Heroic mode is usually for people that can put a large amount of hours into the game (don’t know if this is the case with Dragon Soul, but it was definitely true with Firelands)… And even if I do all of these, I won’t have the real achievement… I’m already feeling the experience has been cut down somewhat, because I killed Deathwing on a random group in one afternoon, in about 2 hours of playing!

This, combined with the upcoming “Mists of Pandaria” feels like Blizzard is going for the more “casual” MMORPG crowd, and less for the hardcore… This is all well in theory but, for me, a MMORPG has part of its storytelling rooted not only in the lore and design that the developer created, but in the user experience… For me, it’s impossible to have an epic story if I can beat the main boss in 20 minutes after I get to him, without prior experience… It doesn’t matter how many layers of story you have behind that boss, the size of him, the scope of what you achieved… If it wasn’t hard, he wasn’t all that he was toted up to be!

So, user experience is important for the storytelling itself, especially in a MMORPG… And I feel that Blizzard is walking away from that, to give way to accessibility and hand-holding…

That might be great from a commercial perspective, I admit, but for me it just removes something important from the game… And I’m not sure if it is that good even in that limited perspective, considering WoW is hemorrhaging players for some time now (that roughly matches with the new “easy” attitude from Blizzard).

Thankfully, there’s a new MMORPG coming out soon that might keep my cravings for hard bosses in check: Star Wars: The Old Republic… At least, I hope it is any good…

I’ve made a guild to act as a kind of “sister guild” to our World of Warcraft “Crits’n’Giggles”: you can check it’s website here: http://www.swtor.com/guilds/264573/critsngiggles .

At the moment we can’t add players to it, but after the game launches, feel free to apply… Smile

I really hope SWTOR will give me the epic I crave, ‘cos pandas aren’t doing it for me! Disappointed smile

 

Blizzard turns 20…

11 Mar

Didn’t had the time to write anything decent this week, but didn’t want it to go by without sharing this video with you:

http://eu.blizzard.com/en-gb/company/about/b20/videos.html#blizzard-retrospective

It’s a nice retrospective of one of the most influential game development companies in the world, and it has some nice trivia and behind the scene looks… It’s really something, thinking that a small group of dedicated people could create something like that!

Another good link to share was written by David Amador on his blog, and he talks about motivation and game development, check it out at http://www.david-amador.com/2011/03/so-where-is-that-motivation/

And that’s it for this week… Work has been hectic, but I’m almost reaching the first deadline of an important project, and most stuff should be simple and neat from here on, so I expect to have more time for game dev stuff in the near future!

 

Cataclysm feed, Part III

13 Dec

Well, as you might have noticed, I’ve been having too much fun playing WoW to update my blog…

Since last Thursday, the 9th, I’m a proud level 85:

Since then, I’ve been doing instances (normal and heroic), trying to get my gear raid-ready… Also been levelling professions (already a maxed out alchemist, and almost maxed out tailor)…

This was a great expansion for the game, in my opinion… it had a bit of everything… Blizzard took the formula they started developing in Wrath of the Lich King and squeezed even more fun out of it… quests with cutscenes (ingame, of course), an easier system to learn but harder to master, and more immersiveness… And that’s the keyword in this last expansion: immersion…

What they’ve done is to give the player a sense of urgency (which actually doesn’t exist, you can take how long you want to finish quests), through good storytelling/writing, they made you belong in the world and actually feel you’re making a difference, even with 100000 people around you doing the exact same thing! This is very great achievement for a MMORPG, one that’s extremely hard to pull off…

Lots of people say that the game is more geared to casual players, but that’s wrong… it might have been partially true in WotLK, but Blizzard certainly didn’t go that route… while the game has become more accessible (which is different from casual), with a big quest helper, marked quests on the map, etc, the dungeon difficulty (particularly the heroics) has been cranked up to the extreme… while in WotLK, even from the start you could just AoE all enemies in sight and still survive, Cataclysm demands players to use they’re classes’ abilities to the maximum, having to resort to crowd-control (which I haven’t used since The Burning Crusade, to be honest) and other less-used skills and spells…

The game has become more tactic in nature, demanding players to adjust from fight to fight, which in my opinion is better, less-casual.

The game still is a lot of fun for newcommers (the Worgen and Goblin zones seem to be ace, as the Gnome and Troll), but demands more of the more dedicated players, giving much less than WotLK for free, demanding effort to actually get good gear… Finally, epics are really epics, not just some stuff you pickup in any instance in the game…

Now, it’s back to work… those monsters aren’t going to kill themselves! 🙂

 

Cataclysm feed, Part II

08 Dec

Well, I’m level 83 at the moment, and having a lot of fun… 🙂

Blizzard learned some stuff with the previous expansions, creating more tight levelling experiences, with more events and better storytelling… Don’t think the source material is as strong as the Lich King of the Burning Crusade, but maybe it’s just me…

So, photo album:

The first quest hub in the game, in the Vashj’ir area… I chose Vashj’ir to see something different from usual, and I guessed (correctly, appaarentely) that it would be less crowded, since most people don’t like underwater navigating… Here is one of the improvements in the game… if you touch the seabed, you walk as normal, etc, which is easier… if you jump up, you enter swim mode and can mount your aquatic mount (given at the end of one of the initial chains).

Some of the vistas in this game are quite impressive… they went for a vibrant underwater world, instead of just impressing blue…

The sea-horse mount isn’t as bad as I thought initially… it’s extremely fast (so fast that afterwards it makes me think I’m slow in my flying mount!). Too bad you can’t choose which one you want, like all other mounts…

Inside the brain of a BIG creature… 🙂 This quest bugged so hard for so many people… me included, but I figured out quickly how to solve the bug… Way to go, WoWHead!

In the Vashj’ir area, you have a quest chain in which you have to play with a Naga Battlemaiden, which I thought it was pretty cool! 🙂

Going incognito, infiltrating an enemy base… Yes, those are squids on my head and my wife’s (the big moonkin)…

After we finished the Vashj’ir area (or more or less ccompleted, we didn’t get the achievement, ‘cos there’s no more quests that we could find… We’re stuck at 150/160… 🙁 ), we went to Deepholm…

This was the impressive sight when we got to the Maelstrom… very neat! 🙂

Another great moment… interrogating the ogre, threatning to let him fall onto the propeller!

In the meantime, I got my alchemy to level 525 (that’s top level)… And now working on tailoring… want to see if I can reach level 85 by tomorrow, so that I can start grinding heroics for gear…

 

Cataclysm feed, Part I

07 Dec

I call it that ‘cos I like to number stuff… 🙂

One note, Stormwind is beautiful from the air:

Anyway, spent the morning levelling the herbalism of my wife’s druid, and grinding herbs to feed my mage’s alchemy… This made her level almost one full level (she’s 81 now), just discovering stuff and herbing (this gives you xp now…).

Found out places like this:

or the underwater equivelent:

Think “tentacles” are big with Blizzard at the moment…

Anyway, no idea on what to do with those, just herbed and herbed… I’m pissed because I reached a point in alchemy (520), in which I can’t level it anymore using herbs! I need to do transmutes, and nobody has the gems I need for the transmutes, neither for sale, neither for trade with blue ones… It’s so stupid that an alchemist needs to have mining to be able to level his profession, instead of using the normal pair (alchemy/herbalist)… Now i have to wait for my wife to level the mining on her paladin so I can have some gems for transmutes…

Hopefully in a couple of hours, after some errands, I can start really doing some levelling…

 

Cataclysm blogging…

07 Dec

Well, while I’m waiting for the servers to come back online (it’s been 34 mins since Cataclysm came out and the servers have been down since, must be a hell of a lot of people trying to logon), I’ve made the decision to try and blog a bit about my Cataclysm levelling experience… don’t worry, if you don’t like/don’t know World of Warcraft, just skips these posts tagged with “wow”… 🙂

So, to pass the time:

Yes, I’m that bored at the moment… 🙂

Just want to check out stuff, move on to the new area, etc, before turning in for the night…

My wife won’t be able to play tomorrow until 17h or so (when she gets home from work), so I’ll be levelling my alt druid in the meantime… After that, it’s back to my mage, yay! 🙂

Anyway, back to trying to logon…

……

Edit, finally got in, only took one hour… :\

Anyway, totally worth it… flying over Stormwind is an amazing sight, and the starting event on the Vashj’r area was totally awesome… this expansion promises to be great! 🙂

More bloggin tomorrow… 🙂