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Posts Tagged ‘games’

The Hunger Games

29 Mar

I watched “The Hunger Games” on Monday, and I was quite taken by it…

 

Not by the movie itself, but the idea behind the movie. First rant: when will directors stop with the shake-cam take on action? It serves no purpose… if they’re aiming for a “real” feel to it, maybe don’t cut down on the blood and guts? Just saying, it’s annoying watching a movie and all the action scenes are just a jumble mess of things on screen… It’s not real, it’s not visceral, it might have been fun the first 3 or 4 times you saw it in a movie, but enough is enough…

For those that don’t know, “The Hunger Games” is based on the first book of a series of novels called “The Hunger Games” by Suzanne Collins. I’m not going to say I read the books before I watched the movie, because I never knew of the books before, to be honest (which apparently is a terrible thing to do amongst the nerd nation).

Although the movie has tremendous flaws (the aforementioned shake-cam, the plot pieces that don’t go anywhere, the lack of background about the story-world), it picked my interest enough to consider picking up the books…

The movie takes place in a dystopian society where some provinces of a larger domain tried to rebel against their masters. After being defeated, their punishment was to deliver every year two people to compete in a type of fight-to-the-death televised show.

It’s a bit silly, I admit… As crowd control measures go, this one is pretty rotten… Still, that’s the setting, and what happens in the movie seems like an updated version of 1987 movie “The Running Man”, which I enjoy very much…

The characters are the usual flat-fare that Hollywood has shoved in our faces for years and years, and the “Twilight” undertones can become annoying sometimes, but all in all, the characters are likeable enough for me not to lose interest in them… The main character Katniss in particular is pretty interesting, oscillating between teenage crybaby (the “Twilight” undertones) and a strong, driven woman (where it becomes a lot more interesting).

The aesthetic is also pretty interesting, with that kind of excessive, over-the-top visuals we’d expect from a decadent society that indulges in blood sports for kicks…

As I said, the movie is interesting enough to make me wonder about the books… if they deliver a bit more than the movie in terms of ambient and background story (and more evolution to the characters), they actually might be very nice!

 
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Posted in Movies

 

Games of my life – Part IV

27 Oct

The year was 1987 and I finally got my own ZX Spectrum… I didn’t have money for games (not even copied games, let alone legal copies, which you never saw in Portugal), so I quickly learned how to program and did my first game (a text adventure), two weeks after I got it.

Anyway, that didn’t stop me from raiding friend’s houses and getting some games:

R-Type

R-Type was a shoot-em-up, a horizontal scrolling game in which you destroyed wave after wave of enemies and got powerups for your weapons… Great fun, and on the ZX-Spectrum, the game was so massive you had to load the game in pieces (which implied restarting play after you passed a level). It was released in 1987 for the arcades, developed by a company called Irem.

 

One of the powerups was particularly memorable: a beam that would fire in 45 degrees angles in relation to your ship and bounce off the scenario… When you got this one, you definitely had an edge…

This was probably the first game I’ve ever finished on my ZX Spectrum, and it took me loads of hours…

Sid Meier’s Pirates

Although this is a 1987 game, I only got my Amiga in 1990, and this was one of the first games I played…

Pirates is a game by Sid Meier (of Civilization fame) and developed by Microprose… It was also one of the first games to have the name of the main designer in the title.

In this game, you play as a pirate in the Spanish Main and you had to look for treasures, steal ships, rob cities, get status and reputation with some crowns, etc… It was a sandbox game, way before these became popular… You could build entire stories in your mind with the game serving as a framework…

 

The game was kind of hard for the time (I was a bit young still), since you had so much you could do at any moment… from going into taverns in friendly cities and finding that the Spanish Silver Convoy was going to pass some place at some time, and then go there to attack them and plunder, to getting status with the French Crown to get some lands and titles, the game didn’t have an “ending” by itself… you were free to chose whatever you wanted…

Never did get the hang of the ground city assaults, though… Disappointed smile

This game really had an effect on what I wanted to do as a game developer in the future years (although I never acted in that direction, to be honest)… I’d already played sandbox games like Elite before, but Pirates gave you a feeling of belonging to a living place, and did that with gentle nudges into “story-like” elements that really appealed to me, much more than the just open and vast world of Elite.

That’s it for today, I know it has been a short entry, but tomorrow I’ll have another post up, about the Image Bank editing tool I’ve finished on SurgeEd (maybe complete with video!)…

 
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Posted in Games