RSS
 

Posts Tagged ‘rpg’

Mars War Logs

30 Sep

mars-war-logs

Just finished “Mars: War Logs”, and I wanted to share some impressions about the game…

At first glance, this is a gorgeous RPG, a bit in the vein of “Mass Effect” (more action/combat oriented)… The story takes place in a post-colonization Mars, where war is raging between guilds for control of the water.

There’s also “Technomancers” to give the extra “magic-feel” to this sci-fi RPG…

The atmosphere is very good, everything being gritty (instead of the usual clean look of space operas), and some of the visuals are very pretty… It might get old after a bit (budgets stretch only that far), but it never became a deal breaker…

The dialogues are relatively well written, and the voice acting is pretty good…

Combat is action-oriented, and it has some interesting ideas (dodging, for example)… but here the game starts showing its issues. I think the balancing is really off, because the usual solution to any fight to make it harder is to add enemies to it (instead of smarter/more powerful ones). This wouldn’t be a problem by itself, if it wasn’t the fact they did a very questionable design decision: every time you get hit, the ability you had underway gets cancelled… this means that you spent most of the end fights “stun-locked”, which is quite annoying (you’re not playing, you’re just waiting for a small opening so you can do something)… Making the ability take longer when under attack would have been preferable, in my opinion…

The other questionable part is the story and characters… The characters are exceptionally cliché (which is kind of annoying considering the work in making the rest of the world feel less cliché)… This by itself wouldn’t be that bad, if it wasn’t the fact that they decided to follow the “Mass Effect” route of “romantically entanglements”, but since the characters are so “bland”, it doesn’t look probable and it kind of spoils my suspension of disbelief.

Considering that this game doesn’t have the budget of a “Mass Effect”, it is an extraordinary achievement and it might lead itself to a good series, hopefully fixing what’s wrong with it in the first place…

On another note, the game led me to think about sexism in games… the industry is abuzz with it, so when I was playing this game I was caught thinking about it… The female characters in this game are all extremely weak (we’ve got two prostitutes, one “freedom-fighter” with a heart of gold, and a weirdo sexy technomancer that thrives on open-sexuality), but it had the potential to be much better… the writing skills are there (most of the game writing seem quite natural, which is good), but the cliché annoyed me a bit (even if I don’t normally think about that very much, call me privileged)…

Anyway, I’d recommend this game if you like solid RPG that aren’t mainstream opus that take forever to finish!

 
No Comments

Posted in Games

 

Zombies and RPGs

21 Sep

As most forms of entertainment, the game industry (and I include indies in this) are driven by fads and moods… And apparently, there’s two huge forces in this regard at the moment: zombies and RPGs…

Let’s start with zombies: there’s hundreds of games and mods with zombies in it… for some strange reason, zombies are the monster du-jour everywhere… The reason for this eludes me, but it is probably because I like more cerebral monsters (like vampires, demons or robots) than the mindless concept of zombies…

Anyway, zombies are here, and apparently they’re here to stay!

8-suspicious-events-surrounding-the-Miami-zombie-attack[1]

I’m guessing that what makes zombies terrifying is the fact that they can’t be stopped except in very specific methods (usually, blowing their heads off), they can’t be reasoned with, and they always outnumber the player… This makes them perfect for games, specially action-packed titles.

To be honest, I’m tired of zombies… every week, a slew of titles come out that either are zombie-based, or have some zombie-like DLC. There are interesting titles in this arena, though… Day-Z is a great example, since the concept of it is amazing. It captures the essence of zombie-movies: survival… I found the execution a bit lacking, but it still has its merits! But for each good zombie-game, there’s one million of just mediocre titles that jump onto the zombie bandwagon… I find amazing the connection: “I love zombie-stuff, so I’ll buy anything that has to do with zombies”, but it seems to be the current trend! At least, I don’t see people ranting against zombie-stuff as much as I do…

Another fad that’s rising is RPGs… It seems that every indie is making a rogue-like, every big company is doing a RPG or adding RPG elements to their games…

Since I’m a big fan of RPG, I should be thrilled by this, but the feeling I have is that we’re ending up with mediocre games – most roguelikes don’t bring anything new to the table, most RPGs have the same tired tropes over and over again, some games have RPG elements cooked into them for bullet-point value only, not adding anything to the game itself (in some cases, actually detracting)…

Don’t get me wrong, there’s amazing work being done (and on the horizon) by indies (Legend of Grimrock, Frayed Knights), medium companies (Shadowrun Returns, Wasteland 2), and big companies (Mass Effect, Skyrim, Project Eternity, World of Warcraft, Guild Wars 2)… But again, for every one of these, there’s loads of mediocre and pointless titles…

What it sounds amazing to me is that I haven’t seen (doesn’t mean it doesn’t exist) a zombie RPG!

“Play as the ZOMBIES or as the SURVIVORS, in this fantasy/sci-fi world in which the evil technomancer Darklordius unleashed a magical virus that infects live people. When a survivor die with the virus in them, they become zombies… But redemption is available for the scientists of the White Citadel, led by Doctor Maximumgoodguy… A zombie can be put through a painful process to become human again, with little loss of ability!”

I’d say it would be interesting… Survivors had to survive (so no silly war machine kind of gameplay where a single person kills hundreds of zombies), get food, water, fortify their houses, etc… To keep things balanced, Doctor Maximumgoodguy could only unzombify a certain number of people per day… And maybe each time a survivor died, it gained a stacking debuff… when it reached a certain value, then it would become a zombie, with some incentive to “switch side” again, but to play as well as he could as a zombie to be able to gain that possibility…

So, this idea is free, Internet… Make it happen… If my calculations are correct, if you launch this within then next couple of years, you’re sitting on a money pile! Smile

 
 

More RPG work…

30 Jan

New blog post on Spellcaster Studios about some more consideration on the RPG system…

image

I’m loving the design of my own RPG system, but it has a downside: every single time I have to work on a new component, it just raises 10000 more questions, from a game design standpoint (will the player like the summons to be instant, or is it better if it has a cast time), from a math standpoint (will this new derived attribute break the existing systems? How does it evolve over time?) and from a technology standpoint (how can the summoned creature access the talents of the summoner creature?). It’s fun, but at the same time you’re always second-guessing yourself…

On another note, video of the day:

 

Awesome… Smile

 

Designing RPG systems…

24 Jan

New blog post over at Spellcaster Studios, about the initial work for the RPG system we’re going to use on “Grey”: equations are fun! Smile

On a completely unrelated note, if you haven’t already, try BIT.TRIP RUNNER… Excellent game, I picked it up with the Humble Indy Bundle 4 and it was worth the money just for this one… Fun game when you have 10 mins to burn in front of your computer, although it can be very frustrating… The integration of music and gameplay just adds to the enjoyment (of course, if you’re not a fan of electronic music, you might get the urge to kill yourself after 10 levels)…

It’s available for Wii, PC, Mac and Linux, so you can choose your platform (would be win on smartphone as well, I think!)

 

4X+RPG

21 Oct

I’ve been feeling the urge for playing a good 4X (eXplore, eXpand, eXploit, eXterminate) game for some time now, in the same vein as the old Master of Orion, Deuteros or Sins of a Solar Empire, but I haven’t found nothing that tickles my fancy…

Tried out “10 Min Space Strategy”, and although it was good, the AI made the experience a bit annoying (not hard, just annoying); it also lacked the depth of the aforementioned titles…

Although I’m still searching, I started thinking on the whole 4X genre and I had an idea that I haven’t seen implemented and I would appreciate: a mix of 4X and RPG…

First, for some definition: when I’m talking about RPG, I’m talking more precisely of the CRPG aspect of it, and more to the point, the stats and character building.

I’m aware that most 4X games have a certain RPGish characteristic to it… You evolve your civilization (character) through resources (experience). Some of them even have experience levels associated to your units, etc…

But the idea that came to me was more related to “character development trees”:

image

This is the World of Warcraft talent tree (for mages)… Every time you level up, you get a point that can spend on this tree. Although you select in the start of the game your class (and that effects what you can do, what roles you can take and how you achieve it), this affects the way you approach the game and changes a million things in the gameplay style (hence most high-level players spend an insane amount of time fine-tuning this).

There are 4X games that allow you to define “racial traits” when you start a game, but as far as I know, none of them allows you to have a dynamic/changeable tree that modifies the way you play the game while you play it, and I think that would be awesome…

I can think of several mechanics associated to this… Simple model, you get a point to apply in your “civilization tree” the first time you do some meaningful action (first planet explored, your first colony, your first defense against invaders, first death star, whatever). A bit more complex model would be to get some “civilizational experience” every time you perform a meaningful action (not only the first time). This would be a bit harder to adjust (for example, destroying a planet controlled by a weak opponent shouldn’t affect that civilizational experience that much). An even more complex model would be to have different trees and different experience levels (“Explore” tree, “Exploit” tree, “Expand” tree, “Exterminate” tree).

I think this would add an additional depth to the game, and an interesting one at that, specially if the designers would spend enough time thinking about the tree(s) and the elements within, considering all the four facets of the game…

Of course, this might be just a matter of semantics… there are plenty of 4X games that kind of do this through the tech-trees/research, but the fact you could change the civilization tree during the game, tweaking it to the particular needs (of course with some penalization, so you wouldn’t do that every 2 minutes) would lead to some interesting gameplay in my opinion…

Another thing I’d like to see in a 4X game (haven’t seen it yet as well) would be ground combats, although I admit that might add a layer of micromanagement that might not be suited to this sort of game… but it would rock to fight a battle in different layers (or more precisely, let the computer fight the battles, since I appreciate that more in my 4X… space combat strategy is a different beast in my opinion), having to decide before hand what kind of units my drop-ships would carry, and that could affect the amount of resources/facilities that could be salvaged from the planet (instead of just using an orbital bombardment to wipe it out).

Currently I have my hands full, with my spare time being occupied with “SurgeEditor”, “Something Fishy” port, and the “Cell.Ection” development for me to be able to tackle a new project, but I’d like to see this developed so I could play it, so get busy people!

 
2 Comments

Posted in Games