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Posts Tagged ‘xcom’

XCOM: Enemy Within / Wolf Among Us / Alien Breed

10 Dec

Well, I’ve finished a lot of games in the last couple of week…

First off, “XCOM: Enemy Within”:

xcom_enemy_within-1920x1080

As you might have noticed from my previous blog entry, this one was pretty good… this is how DLC should be done, even with all it’s faults… It improved the game marginally on all fronts (graphics, bugs, etc), added some new gameplay mechanics (gene mods and mechs) and another storyline (parallel to the original). Would have liked to see that other storyline better worked… I didn’t get some of the missions that apparently other people got, and I got them in the wrong order (it seemed).

But it’s still the XCom experience (which I jumped into in Ironman mode, for that extra punch), and I’m really looking forward for another expansion or (please, please, please) a sequel (“Terror From the Deep”, anyone?)

The-Wolf-Among-Us

Bought and finished the first episode of “Wolf Among Us”, and I loved it… For those that don’t know, “The Wolf Among Us” is yet another Telltale graphic adventure, based on some comic book (don’t know them, so I can’t say how close to the original they are). The visuals are great (really amazing), they took the formula (visually and narratively) from “The Walking Dead” and polished it further… Great writing, and if this was out 2 or 3 years ago, this would have been a breath of fresh air (the whole “mythical creatures are real” thing), but we’ve had a lot of TV shows on that lately, so that part is a bit old news… Still, it’s darker and grittier than most, with a very cool noir vibe to it.

The story revolves around “Wolf”, which is the famous “Big Bad Wolf” of myth that’s decided to make a change in his life, and acts as a sheriff of sorts for the Fables (mythical creatures of fantasy that crossed over somehow from fairtytales). The story is the usual noir-esque plot: a damsel in distress, whodunnit sctick…

Really good writing, though… I feel most of my decisions matter, which is pretty awesome! Open-mouthed smile

alien_breed_impact

Also finished “Alien Breed: Impact”. This is a remake of the classic game by Team 17, which I played on the Amiga and loved!

The game is an homage to the sci-fi alien movies, in which the ship where we are the engineer crashes into another dead ship, filled with alien lifeforms…

The game features a third person control (similar actually to the one I’m using on “Chrome Hunter”), and it’s quite fun… It’s not brilliant, though, and the weakest part is actually the writing… You can almost see the ideas the writers had for character development and such, but for some reason they don’t come across, and the story is just filler for alien killing… Missions are also a bit “samey” – turn on reactor A, and to that you have to go to three switches somewhere, etc… It’s a bit contrived most of the time, and not enough focus on the alien infestation itself, in my opinion, but as I said, it’s fun…

There’s some good tension moments when you run out of bullets, etc, but that’s a thing of the past in the middle of the game, and the monster placement/appearance is a bit predictable (so the horror factor goes away).

Still, for a budget title, it captures most of the great things of the 90’s game (it’s done by the same company, or at least one with the same name).

Now playing the next title in the series (“Alien Breed: Assault”), it’s a good way to kill some hours!

 
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XCOM: Enemy Within

25 Nov

xcom_enemy_within-1920x1080

Can’t… blog…. Playing….

That’s how good it is!

This is how DLC is done!

 
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Solomon/Gollop interview

02 May

If you’ve been following this blog, you might have noticed that I have a huge crush on XCom (both the old and the new)…

So, in light of that, here’s a totally awesome interview:

 

If features Jullian Gollop (the creator of the first XCom) and Jake Solomon (lead game designer of the newest installment)…

Very interesting stuff in it, specially the part where Jake Solomon looks like a teenage schoolgirl meeting his idol! Smile

 
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The near future is ever-changing…

07 Nov

I’ve said last blog post that I’d write in the near future… more than two weeks ago…

Well, “near-future” is always a subjective measure, eheheh…

Anyway, been busy busy busy, work has not relented as I’d expected, and the new hires haven’t started yet, so when I get home I’m beat and without any energy to do anything but relax on the couch playing WoW, or watching TV…

Oh, and playing “X-Com: Enemy Unknown”, which is awesome!

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For those like me that worshiped the original “UFO: Enemy Unknown”, this is indeed text-book on how a remake/reboot should be done!

First of all, there’s been a lot of naysayers on the web, saying this new XCom isn’t as good as the original one, and while I agree with some of it, I think most of it is due to fear of change… The original XCom was indeed an amazing game… But this one is also an amazing game, fun and accessible… The original one was a game for hardcore players (it was very hard and unforgiving), this one is more accessible… But does that make it worse?! Although I find the recent trend of dumbing down games to appeal to a larger audience, I think the streamlining process that XCom underwent really brought the best of it out…and if you want a challenge, playing on hard in classic iron man mode should provide you that… and if that’s not enough, multiplayer will probably keep you busy and challenged!

For those that don’t know, this game is the remake/reboot of an old 1994 classic strategy game, in which you control “X-Com”, a semi-secret organization that’s dedicated to defend the Earth from an alien menace. For that, you receive funding from several countries and have to keep them happy (i.e. deal with extraterrestrial threats on their territory). You’ll have to research new tech, build facilities, etc, to prepare yourself to the center-piece of the game: the turn-based combat system, in which you select a team (from your soldier pool) of up to 6 elements and have to deal with the aliens. Those team members can level up and gain new abilities, and you have a certain degree of customization available in terms of abilities.

The soldier leveling up is part of what makes XCom a good and challenging game… It takes 15 to 20 missions to have a top-tier soldier, so losing it in a bad move hurts a lot… specially if you play it like I do and name all your soldiers so that you attribute a human dimension to them… Of course, you can just load and erase your mistakes (except in iron man, see below), but it still feels like cheating, which adds a certain tension to the game.

This one has all the improvements on the original we would expect (better graphics, simpler/streamlined UI), and lost very little (in my opinion).

I’ve finished my first campaign a couple of days ago, in normal difficulty… and now I want to play the game in ironman classic mode, which doesn’t allow for save games… which adds a tension that’s very cool in this type of environment! Now, every time I lose a soldier, it stays lost… I’ll have to deal with the fact that my super-sniper can be lost in any mission, which will bring out the tactics aspect of the game high…

For example, when I was in a hurry to finish a mission (which happens specially at 1am when you know you have to go to sleep, but can’t stop playing because “one more turn!”), I would just move my soldiers forward, detect the enemies, and then reload a save game and move planning for those “hidden” aliens… Yep, that’s cheating! Smile

Anyway, in ironman classic, you can’t do that, which will make you think every play you do before you do it!

Of course, there’s no perfect game… this one is very buggy on the PC (with abundant camera issues and more), the multiplayer could have been much better (both in terms of options and matchmaking), the game is too unforgiving of mistakes made early in the game (very hard to recover from some losses mid-game) and other small gripes…

But all of these are swept aside by how much fun I’ve been having with it so far… The game is really good, and if you’re a fan of tactical/strategy games, it will hook you from start to finish, even if you rant at some of its shortcomings!

So, for me it is a definite buy! Smile

 
 

More on Diablo 3…

24 May

Hey all!

Mini-review of Diablo 3: It’s just like Diablo 2, but with extremely good graphics, loads of polish and annoying always on DRM…

The DRM part has run a lot of ink in the gaming press… For me, I was annoyed by it twice (on the launch, since I had to wait 45 minutes to get online), and on last Sunday (when the service was down for 6 hours or so).

I understand why people are angry, but I also understand why Blizzard went this route (and had the problems they had)…

Anyway, I’m guessing this will be the future on the PC gaming market, as annoying as it is…

Other than that, the game is loads of fun, the perfect implementation of a Skinnerbox, polished to perfection… You just need “one more level”, “one more zone”, and do it again and again and again and again… Smile

Good lessons there, for game designers…

I’m giving it a 8/10 (loses 1 point due for the DRM and 1 point for half-assed story). But again, I can’t stress this enough… It’s really really really really a lot of fun!

On the game development front, XCOM-Enemy Unknown is looking great:

The base gameplay might shape up to be awesome! Open-mouthed smile

Finally, head on down to the Spellcaster Studios website, we have a new blog post with what we’ve been doing lately!