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Posts Tagged ‘zombies’

The Walking Dead

07 Jun

TWD-game-the-walking-dead-game-31922820-1280-800

Well, it’s time I jump onto the bandwagon of praise for this one!

First of all, I don’t like the TV show… I started watching it, and decided to start calling it “The Boring Dead”… Gave up after 3 or 4 episodes…

Secondly, I’m not a big fan of zombie games…

That said, this makes my praise of “The Walking Dead” extra special!

First, let’s get the bad out the way… I wouldn’t call this a game, more of an interactive story… the gameplay elements are just too thin, and most of them are just to serve as interval between the cutscenes/story… This is as much a game, as cooking is… Smile

That said, on that regard, the game is bloody amazing… I picked it up on a Humble Bundle, and it was an amazing deal ($25 for a lot of great games).

My first comment to my friends after I finished this was: “Will someone please buy a copy of this for David Cage?!”…

David Cage might be the front-man for this new generation of interactive stories, but after playing this one, I don’t feel he’s even near in talent to the guys at Telltale!

The base story of TWD is quite the normal story for zombie-based games… but the way it’s written, the way it builds its characters makes it stand out…

While in Heavy Rain, the focus was on making CGI look as real as possible and over-dramatize everything so it would look “dark and gritty and real”, on TWD, the focus is on building characters… Great characters, with great depth, characters I could really give a crap about!

The graphics on TWD are cartoony (strange choice for a zombie game, but one that ultimately paid off), yet the characters feel more real than anything Quantic Dreams has ever done!

While I couldn’t care less if Ethan Mars lived, died, saved his son, etc, I really felt for Lee (the main character) and Clementine… the automated choices seemed believable, while the ones we could make were definitely hard to decide on…

The game immersed me so much in it, that I stopped doing my usual “game the system” approach (in which I choose something because it would maximize my “score”), and started doing what I believe I’d do in the situation… Specially because the decisions I made seemed meaningful to the story (for example, deciding on who lives and who dies).

This game was really amazing, and it gave me a new breath of hope for this genre of game… I was very critical of Heavy Rain when it came out, and while on TWD my main criticism is still present (the lack of “game”), it is considerably abated by the quality of story, writing and general mood the game exposes.

This game should belong in every gamer’s shelve (or Steam library)!

 
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Zombies and RPGs

21 Sep

As most forms of entertainment, the game industry (and I include indies in this) are driven by fads and moods… And apparently, there’s two huge forces in this regard at the moment: zombies and RPGs…

Let’s start with zombies: there’s hundreds of games and mods with zombies in it… for some strange reason, zombies are the monster du-jour everywhere… The reason for this eludes me, but it is probably because I like more cerebral monsters (like vampires, demons or robots) than the mindless concept of zombies…

Anyway, zombies are here, and apparently they’re here to stay!

8-suspicious-events-surrounding-the-Miami-zombie-attack[1]

I’m guessing that what makes zombies terrifying is the fact that they can’t be stopped except in very specific methods (usually, blowing their heads off), they can’t be reasoned with, and they always outnumber the player… This makes them perfect for games, specially action-packed titles.

To be honest, I’m tired of zombies… every week, a slew of titles come out that either are zombie-based, or have some zombie-like DLC. There are interesting titles in this arena, though… Day-Z is a great example, since the concept of it is amazing. It captures the essence of zombie-movies: survival… I found the execution a bit lacking, but it still has its merits! But for each good zombie-game, there’s one million of just mediocre titles that jump onto the zombie bandwagon… I find amazing the connection: “I love zombie-stuff, so I’ll buy anything that has to do with zombies”, but it seems to be the current trend! At least, I don’t see people ranting against zombie-stuff as much as I do…

Another fad that’s rising is RPGs… It seems that every indie is making a rogue-like, every big company is doing a RPG or adding RPG elements to their games…

Since I’m a big fan of RPG, I should be thrilled by this, but the feeling I have is that we’re ending up with mediocre games – most roguelikes don’t bring anything new to the table, most RPGs have the same tired tropes over and over again, some games have RPG elements cooked into them for bullet-point value only, not adding anything to the game itself (in some cases, actually detracting)…

Don’t get me wrong, there’s amazing work being done (and on the horizon) by indies (Legend of Grimrock, Frayed Knights), medium companies (Shadowrun Returns, Wasteland 2), and big companies (Mass Effect, Skyrim, Project Eternity, World of Warcraft, Guild Wars 2)… But again, for every one of these, there’s loads of mediocre and pointless titles…

What it sounds amazing to me is that I haven’t seen (doesn’t mean it doesn’t exist) a zombie RPG!

“Play as the ZOMBIES or as the SURVIVORS, in this fantasy/sci-fi world in which the evil technomancer Darklordius unleashed a magical virus that infects live people. When a survivor die with the virus in them, they become zombies… But redemption is available for the scientists of the White Citadel, led by Doctor Maximumgoodguy… A zombie can be put through a painful process to become human again, with little loss of ability!”

I’d say it would be interesting… Survivors had to survive (so no silly war machine kind of gameplay where a single person kills hundreds of zombies), get food, water, fortify their houses, etc… To keep things balanced, Doctor Maximumgoodguy could only unzombify a certain number of people per day… And maybe each time a survivor died, it gained a stacking debuff… when it reached a certain value, then it would become a zombie, with some incentive to “switch side” again, but to play as well as he could as a zombie to be able to gain that possibility…

So, this idea is free, Internet… Make it happen… If my calculations are correct, if you launch this within then next couple of years, you’re sitting on a money pile! Smile