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Got a character!

30 Apr

This has been slow going, but on the bright side, my character doesn’t look like total puke (just like semi-puke)! 🙂

After a great lunch, courtesy of my awesome wife:

got the character moving through the level, with collision detection (my old nemesis… I always get stuck on this and end up with ugly code!)… Even have a small shadow on his feet (helps the visuals, not looking like he’s floating)… The ground texture now seems terrible, so I probably need to work on that (think I just need to tweak the contrast a bit)…

Now I need to take a step back and think what I want to do with the game from here on… Current task list:

  • Framework working
  • Loading a level data (from a DDS image)
  • Rendering the level (3d generated from the level data)
  • Drawing the character
  • Rendering character
  • Design levels/items so I know what to implement
  • Spawn points
  • Bind spawn points to scripting events
  • Draw “old man” and do speech system (seems like a polish thing, but it’s kind of important…)
  • Give and take objects to the player (through scripting)
  • Spawn creatures and give them rudimentary AI (also through scripts)
  • ….
 

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