This is not going too well, loads of small things in the 3d system going wrong (why do I insist on trying 3d for this!!!!)… this one ended up just being a small problem in the redundant renderstates checking (was initializing the value with the wrong number)…
Anyway, I can now load a level from a DDS file:
And create level geometry… already had the idea of having just one huge level (works well with my idea) so I already prepared this so it has some clustering done (NxN blocks per mesh, so I can do culling easily)…
Also added texturing so this doesn’t look so ugly… Only use one texture for the whole level, but it has a kind of atlas that I can setup easily:
My graphic skills suck so badly…
I’m having 3d billboard as “characters” in the game, so no modelling is required…
So, my current task list is:
Framework workingLoading a level data (from a DDS image)Rendering the level (3d generated from the level data)- Drawing the character
- Rendering character
- Design levels/items so I know what to implement
- ….
Now I need to get a story going, so I know what to draw as a main character…