RSS
 

Old man…

30 Apr

This last hours don’t show much improvement visually:

But below the hood, I’ve done tons of stuff, mainly a Lua-based scripting system capable of driving cutscenes and other game events! Really proud of it, since it can really makes the code cleaner and handling of the lifespan of objects easier…

The old man in the screenshot appears in a cloud of smoke and will give the object needed for the current level… Just need to add the talking component, which shouldn’t be too hard…

Problem is that I’m running short on time (30 hours to go, but I won’t work that whole time, since I have to rest a bit for work next week… )…

Task list:

  • Framework working
  • Loading a level data (from a DDS image)
  • Rendering the level (3d generated from the level data)
  • Drawing the character
  • Rendering character
  • Design levels/items so I know what to implement
  • Spawn points
  • Bind spawn points to scripting events
  • Draw “old man” and do speech system (seems like a polish thing, but it’s kind of important…)
  • Give and take objects to the player (through scripting)
  • Spawn creatures and give them rudimentary AI (also through scripts)
  • ….
 

Leave a Reply

 
*