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6 hours to go…

01 May

…not nearly enough time to do everything I still wanted, as usual!

Anyway, got loads of stuff done (including time manipulation stuff)… I even implemented a portal system using only the scripting engine I built in the game! Of course, this kind of stuff costs time, so I’m guessing that I need to be better at doing it, or preroll it as part of my framework, need to think about that…

Anyway, got some ideas on how to make the game over, main menu, etc, while saving some time, so I don’t have much stuff to do, although it’s stuff that takes some time:

  • Framework working
  • Loading a level data (from a DDS image)
  • Rendering the level (3d generated from the level data)
  • Drawing the character
  • Rendering character
  • Design levels/items so I know what to implement
  • Spawn points
  • Bind spawn points to scripting events
  • Draw “old man” and do speech system (seems like a polish thing, but it’s kind of important…)
  • Give and take objects to the player (through scripting)
  • Spawn creatures and give them rudimentary AI (also through scripts)
  • Draw and animate imps
  • Wand of Unsummoning
  • End of level (portal thing)
  • Main menu
  • Title screen
  • Game over screen (?)
  • Sound
  • Music
  • Level 1
  • Level 2
  • Level 3
  • Level 4
  • Level 5
  • Load/Save
  • ….
 

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