Finished the material system for the voxel world and added some camera controls…
Not that happy with the camera controls; they don’t seem that intuitive, but they’re the same as the editor on my out-of-hours project, and while it works fine with an editor tool, it doesn’t seem suitable for a game… But after I get some game in this I’ll revisit it….
Anyway, now for the harder part in this project: finding out in which cube the player clicked and in which face, so I can build a new block there…