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Raycasting working, woot!

21 Apr

Contrary to my expectations, I got raycasting working… It’s not perfect, and I still need to identify which face the cursor intersected with, but it works nevertheless!

raycasting

Next step, finding which face it has intersected, and actually create blocks (updating the voxel representation)…

I might have to call it a day in an hour or so, since there’s a concert tonight that I wanted to see… Ah, the difficulties of juggling game development and a real life! Open-mouthed smile

 

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