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Ahead of schedule, nice!

27 Apr

I’m 1h40 ahead of schedule, incredible! Smile

Schedule05

Interaction between the particles and the level end block was easier than expected…

The game is also shaping up a bit, I’m starting to have a lot of ideas on extra elements for the game, although I’m still not sure on how to get them all together in a fun, level-based design.

Now, complete with moving blocks:

screen04

Next up, one of the new elements: colored walls that only let pass certain colors… of course, for that to make sense, I need to have control on the type of color I’m attracting with the mouse. I have two choices: I can base it on keypresses (which kind of defeat a bit my idea of minimalist gameplay, but might lead to a game that’s more fun), or there might be elements that either change the color of the cursor (changing what it attracts) or changes the color of the particles for a certain time (or forever, not sure).

These are the small decisions that I usually have a lot of fun with when I have more time, but when I have so little time to develop a game, I’d like to have a magic ball that gives me the answer right away! Smile

 

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