I was thinking about an idea that I could implement with a terribly simple input mechanism… I’ve decided on only using the mouse position (can’t be much more simple than that, I guess)…
The idea is that the player attracts some particles (pixels, so keeping with the minimalist approach) with the mouse cursor… The behavior of the particles is physically correct, so if we don’t move the mouse cursor carefully, we will force the particles to overshoot and hit the walls of the level…
The level is comprised of a maze like structure (keeping it simple for now, but I might extend that with other attractors and moving walls). If a particle hits a wall, it’s lost…
The objective is for the player to reach the end of the level only losing a certain percentage of the particles… Seems simples, but with the addition of a time limit, it might be enough to make a simple fun game…
I don’t have a name for the game yet, but it will come to me…
Anyway, here’s the revised schedule: