For the first time since I started this compo, I’m behind my schedule! Gasp!
Anyway, not very serious, since I did a lot of code for other tasks further ahead, specially in the polishing department…
Anyway, finished the scoring, high-score, end game conditions (including space for the bonus level!) and flow between all of these…
Next step is doing some more levels… Still thinking if I should put a time-limit of sorts in the game, but I don’t really think it will improve the game that much… At least, not for the type of levels I’m thinking…
Current schedule: