I really love particle systems… so little work, so much bang!
When a particle hits a wall, now we have a nice feedback… The way I’m building this is a bit inefficient, but this is not exactly a GPU intensive game…
Anyway, I’m running some minutes behind schedule, but everything’s under control (I think)… now the though part: making the main menu and finding a name for the game… Since I don’t have a story (the game is abstract), it’s harder to figure out a name… Candidates are “BoomParticle!”, “Quarkxplosion!”, “TakeTheParticlesToTheExit!”.
Schedule: