First update

26 Apr

Work is progressing nicely…


The ship control sucks for now, but that’s mainly because I haven’t decided what kind of mood in the gameplay I want: if I want a faster paced game, the accelerations need to be more powerful, to negate the current direction and allow for faster reaction… If I want it to be more tactical, I’ll be able to leave it as it is, with a lot of inertia, which makes it mandatory to think before you move so you can do a safe landing.

Next steps are the pressure system (deal damage with depth) and the collision detection with the environment (should be easy, except for the “landing” code, which will probably require a lot of fine tuning).


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