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Gem system inplace…

22 Aug

Woke up, had breakfast (dang, forgot to take a photo) and got back to work… won’t have much time today to work on this (unfortunately, my mind is full of ideas for this game!), so I’ll have to make time count…

Working on main game logic (intro->main menu->level->level->game over->main menu, that sort of things)… Hope I have time to make a small cutscene like in my Exploration game… 🙂 That was really cool… if not, I’ll do text and static images, which work aswell… probably will do static images today and cutscene tomorrow for the jam…

Anyway:

screen07.jpg

Gems give mana, health or wall-strenght… going to draw the game over screen when the enemies grab the ring (there’s 7 rings, and none of them can be caught, those are the levels).

Then, to make the level time thing to allow the player to go to the next level, and main menu… after that, design the 7 levels (only have one so far), add some instructions and music/sound… Lots of work still ahead and about 6 hours to work on this total… 🙁

 

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