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The theme is what?!!!

21 Apr

Damn, woke about one hour ago and saw the theme… “Tiny World”…

Been thinking about an idea for one hour now, and I still have nothing concrete…

Until now, only two things come to mind:

  1. Generate a procedural world for a side-scroller kind of game, with a very small character… This is what I feel like programming, but I have no game for this… Just a guy moving about in a procedurally generated world, in a Metroidvania style… Doesn’t have anything to do with the theme and it might push my resources a bit too far…
  2. A tower defense kind of game: generate a procedural small planet and the player can build stuff on top of it (mines, cannons, power-plants, farms, cities, etc). He has to sustain and evolve the planet, defending it from stuff that comes from space (aliens, meteors, etc).
    The ideia is to do this in 3d, but that has the big problem of spatial perception: the player would be hard pressed to prepare against incoming threats, since they could come from everywhere.
    Going 2d on this idea might be more feasible from a gameplay perspective. Still, I think on this idea and there’s not actually much the player can achieve: he places some stuff around and then waits for an outcome, which sounds pretty boring.

 

Was hoping that writing this blog post would help come up with something else, but no success there…

Hum… Now for some web-searches on “Tiny World”…

Bah, no help there too…

Ok, let me try a different approach… just throwing some random ideas and see if any of them can be combined into something cool:

  1. The world is tiny
  2. The character is tiny (breaks the theme, I think)
  3. We build the world, having to manage its growth so that it becomes viable for something…
  4. We defend a tiny world
  5. We fight to conquer a tiny world
  6. The world grows/transforms from your actions
  7. Our tiny world is dying, need to find a new one (breaks the theme, I think)
  8. Our tiny world is dying, need to fix it (breaks the theme, I think)

 

Not many ideas… Most of my ideas are usually of bigger scope, so tending to “huge world”, more than “tiny”.

Can’t shake the feeling that there’s some grid-based small idea of a game that could be built, using the fact that the playing field is small and lending itself to fast playing sessions, but for the life of me, I can’t come up with anything…

……

Been brainstorming with my wife for a bit, and an idea came up… It’s not a “game idea”, but it gives me a starting point, and maybe a game will evolve from there…

I’m going to do a “voxel”-based construction kit, in which the player can put different color blocks in the world and then there will be some creatures that react in some way to the blocks…

But just making the construction kit will take some time, so I’ll start by that…

 

Throwing my hat in…

20 Apr

Once more into the breach (or something to that effect…)!

Taking part on the Ludum Dare 48-Hour competition this weekend, and I’ll be cross-blogging the whole time (on the Ludum Dare site and here), so if you want to follow the development, just follow this website!

Anyway, I’m using the same framework as last time, done by me, just added some stuff to generate simple geometry (quad, cube, spheroid, caps and cylinders). Since my art sucks, better suck in big style going beyond programmer drawn art and going directly to programmer-programmed art! Smile

Framework01

You can download the framework here, if you want to use it (it has three sample applications that show most if not all the features):

  • D3D9 initialization and some helpers
  • FMOD interface for sound
  • 2d Sprites (with sprite caching, etc)
  • 2d Particle System
  • Text
  • 3ds file loading (only tested with 3ds generated by 3d Studio Max). Loads lights, meshes and cameras.
  • Small simple math library (vectors and quaternions)
  • Simple 3d camera handling system (just with a “look at” operation)
  • XML loading/saving (might come in handy for configuration files, load/saves, etc. The XML loader was created by Frank Berghen, not me… the writer is all me, although the loader also has save functions, but I’m too lazy to figure out how they work)
  • 3d particle system (based on the 2d one, so very rudimentary)
  • 3d sprite system (quads that always face the camera)
  • LUA library support (it’s actually ripped from my engine, so it’s a good support system for LUA)… Last time I used cutscenes and scripting, and loads of the game code was much simpler because of that…
  • DDS image loading for an offscreen buffer (just supports A8R8G8B8 images). Might be useful for some level design stuff, although I’ll probably go back to my old days of text files.
  • 3d Tilemap (Kind of a blocky heightmap with an automatic texture atlas generation and partition of the map in chunks for possible culling (not implemented)).
  • Simple geometry generation (quad, cube, spheroid, caps and cylinders)

On the tools side:

  • Visual Studio 2010
  • Photoshop CS5 (for 2d graphics and textures if I decide to adventure into 3d, and for map creation, etc)
  • 3d Studio Max (for modelling if I go 3d, or for title screens and such otherwise)
  • sfxr (or Bfxr) (for audio effects)
  • Wolfram Tones (for the music creation – fun tool, saves loads of time) and MIDI Converter Free (to convert the MIDI generated by Wolfram Tones to OGG)
  • Live Writer for blogging
  • Chronolapse for time-lapse.
  • Everything I get my hands on…

Hopefully this will go better than the last one (in which I got totally bored halfway through and quit)… Smile

Probably going for my usual 48-Hour compo drill… Go to bed at normal hours, wake up at 3am to see the theme and go back to bed… then start working early in the morning!

Good luck if you’re participating (and you totally should, it’s great fun!)

 

Nothing of note to say…

16 Apr

Most of my free time nowadays is dedicated to “Grey” (and I post on that blog more often than I do here because of that), so I don’t have much to write about… I’m not playing any games lately (except for SWTOR, leveling another character) so it’s quiet on that front too (looking forward for Diablo 3 and losing myself in it for some days).

So, here’s a screenshot of what I’ve been working on in Grey!

forest01

Will have more stuff posted this week, since I’m taking part in the Ludum Dare’s 48-Hour Competition next weekend, and I’ll be blogging throughout!

 

All your history are belong to us…

10 Apr

If you like videogame history, you’ll have a blast looking at this: All Your History Are Belong To Us, a YouTube series that delve into the history of individuals, companies and game series…

It’s very cool, and although they have some annoying “catchphrases” (“cleverly title something two”) and background music, it provides some insight on how of the industry’s greatest games/developers/companies came to be.

Below you can watch the last posted video, the 3rd part of their take on the history of adventure games:

 

Check it out, definitely worth some hours of your time!

 
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Legend of Grimrock

05 Apr

Take a look at this game: “Legend of Grimrock”… It’s an old-school dungeon crawler, in the veins of Dungeon Master, Eye of the Beholder and many more…

I’ve been following the game for a while, and it looks sweet… Got even more psyched when I saw Total Biscuit’s review of it:

 

Very neat stuff in it, can’t wait to try it!

 
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More Mass Effect 3 rant…

02 Apr

This guy pretty much gets it:

 

It’s long, but it has cool stuff in it (including Blasto references, which are always awesome)… Smile

 
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Posted in General

 

The Hunger Games

29 Mar

I watched “The Hunger Games” on Monday, and I was quite taken by it…

 

Not by the movie itself, but the idea behind the movie. First rant: when will directors stop with the shake-cam take on action? It serves no purpose… if they’re aiming for a “real” feel to it, maybe don’t cut down on the blood and guts? Just saying, it’s annoying watching a movie and all the action scenes are just a jumble mess of things on screen… It’s not real, it’s not visceral, it might have been fun the first 3 or 4 times you saw it in a movie, but enough is enough…

For those that don’t know, “The Hunger Games” is based on the first book of a series of novels called “The Hunger Games” by Suzanne Collins. I’m not going to say I read the books before I watched the movie, because I never knew of the books before, to be honest (which apparently is a terrible thing to do amongst the nerd nation).

Although the movie has tremendous flaws (the aforementioned shake-cam, the plot pieces that don’t go anywhere, the lack of background about the story-world), it picked my interest enough to consider picking up the books…

The movie takes place in a dystopian society where some provinces of a larger domain tried to rebel against their masters. After being defeated, their punishment was to deliver every year two people to compete in a type of fight-to-the-death televised show.

It’s a bit silly, I admit… As crowd control measures go, this one is pretty rotten… Still, that’s the setting, and what happens in the movie seems like an updated version of 1987 movie “The Running Man”, which I enjoy very much…

The characters are the usual flat-fare that Hollywood has shoved in our faces for years and years, and the “Twilight” undertones can become annoying sometimes, but all in all, the characters are likeable enough for me not to lose interest in them… The main character Katniss in particular is pretty interesting, oscillating between teenage crybaby (the “Twilight” undertones) and a strong, driven woman (where it becomes a lot more interesting).

The aesthetic is also pretty interesting, with that kind of excessive, over-the-top visuals we’d expect from a decadent society that indulges in blood sports for kicks…

As I said, the movie is interesting enough to make me wonder about the books… if they deliver a bit more than the movie in terms of ambient and background story (and more evolution to the characters), they actually might be very nice!

 
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Posted in Movies

 

Writing two blogs…

23 Mar

…is a lot of work… Smile

Most of the “interesting” stuff (in terms of development) goes into the Spellcaster Studios blog, while the work stuff can’t exactly be discussed (and is not that interesting, to be honest)… and I haven’t finished any games after Mass Effect 3 (still recovering from that!)…

I’ve been watching some videos of the Mists of Pandaria beta, and I’ve got to admit it looks very good visually:

 

I’m still not that excited about it, but the visuals are very cool, specially because it seems they wanted to really do something different of the usual MMORPG expansion…

 
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Posted in General, Grey

 

Mass Effect 3

20 Mar

demotivational-posters-mass-effect-s-ending

Well, this was a game I was really waiting for… And (as you may already heard on the internet) it was bittersweet…

First, let’s get the good out of the way:

The game is freaking amazing… it’s probably one of the best games in its genre (and of any genre, to be honest), that gripped me from beginning to end… except for the last 10 minutes, but I’ll go into that in a bit…

The storytelling was the usual Bioware-grade bonanza, with a bit of everything, including some unexpected curve-balls which kept the game interesting!

It was one of the first games where the concept of cooperation as a path to victory didn’t fill me with annoyance, and it really made sense, with tons of difficult choices along the way which made me feel like I was really Sheppard…

I really can’t say anything about the game that hasn’t been said a million times by reviewers and fans all over; it’s a masterpiece of gaming, specially because it makes overlook its faults (the graphics are a bit outdated, the interface a bit clunky sometimes, etc, etc) and pushes you to delve into the galactic war scenario where you’re facing insurmountable odds in name of something larger than yourself… and that’s cool… Smile

Unfortunately, what would be a 10 out of 10 game is spoiled by the last 10 minutes… the ending is one of the most appalling, badly cooked endings I’ve ever seen, filled with plot-holes and general nonsense that kind of ruins the whole experience… I can’t say more without going into spoilers (and that’s what I’ll do after the break in the post).

Anyway, how do you rate a game like this? A game that made you feel like you were on an epic movie, the game you felt you always wanted to play, a game that you spend 40+ hours enjoying, but at the same time delivered a punch in the stomach in the last 10 minutes that makes you feel like “Mega Shark vs Giant Octopus” was a great coherent movie?

I would be unfair to rate it less that 9/10, but at the same time, the game really made me mad!

My suggestion is that you play it for yourself, even with the pain at the end and come to your own conclusions!

Now, for the spoilers part:

 
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Uncharted 3: Everything and the Kitchen Sink

13 Mar

uncharted_toilet

…or toilet, ‘cos toilets are funnier… Open-mouthed smile

In the weekend I finally took the time to finish this one…

First, lets get the good out of the way: from a production standpoint, this game is utterly brilliant… some of the best graphics I’ve seen in any game out there (with the possible exception of Crytek games), the water and sand effects are absolutely brilliant, the animations/acting are top notch, etc, etc, yadda, yadda, yadda…

The game is a masterpiece of game production…

Yet…

The game fails in a loads of things…

1) Probably due to the fact that they had a huge budget, the game had too many cutscenes (and cutscene like events when I’m playing)… When I was still in the initial part I was getting aggravated because the game didn’t want me to play it! Every time I took a step forward or did any action, there was a cutscene where something happened (a pipe that would break, an enemy that would come round the corner).

2) Related to this, the game threw too much at you… at the beginning, it just seems like that sort of “adventure rollercoaster”, but at the some point in the game, it just feels like too much, like the terrible “A-Team” movie… and when it gets to the end (SPOILER ALERT) a complete ripoff of Indiana Jones and the Last Crusade, with Drake running after a caravan in a desert/canyon like setting, ending up with him dangling on a crane… and the rip-off doesn’t end there, it’s basically littered all over the game… There’s such a thing as “too much”, and Drake goes from being a nicely developed character (from the previous two games) to the guy that’s going to replace Chuck Norris in jokes (“Nathan Drake doesn’t do push-ups… he pushes the Earth down!”).

3) Controls were a little unresponsive… This one is a bit unfair, but remember when games would react immediately when you pushed the controller (character would walk one pixel forward or something like that)? Well, Uncharted reacts immediately, by playing out an animation of Drake turning or something like that… I know that this is more correct and “cinema-like”, but in my humble opinion, it breaks the game a bit, because it doesn’t feel like you’re controlling Drake, just giving me overall directions…

4) The game tries to do everything the predecessors do and adds loads more, with epic environments (the cities are big and extremely detailed, they even give Assassin’s Creed a run for his money), but in this game, it all feels so scripted that the epic-ness gets loss a bit

5) Finally, the storyline… It’s rubbish, generic and predictable… I know that this kind of game is done to capture the “blockbuster” feel, but games are a different medium, and as such have to be treated as such… what might work from a story perspective in a movie where you just want to be entertained for 2 hours and chug some popcorns doesn’t work in a 8+ hour game… Unfortunately, I feel that more and more of the AAA games industry are so busy trying to capture that “movie magic” feel they forget that their games aren’t as short… I can endure (and have fun with) 2 hours of Adam Sandler, 8 hours is just plain torture… The longer the game is, the more it needs to put the player in control of the story, to make him invested in it, or else it will lose him…

I might be alone in my criticism (as the 92/100 in Metacritic seems to show), but that’s how I felt the game:

  • Start game: Wow, looks nice!
  • Play tutorial: FFS, let me play the goddam game!
  • Early game: Nice, going into the past of Drake… can’t shoot stuff, though!
  • Middle of game: Meh… Run, shoot, run, shoot…
  • Boat part: Wow, that water is really, really, really amazing…
  • More boat part: Drake can’t have a single bone still in one piece…
  • Desert: WTF, this is just Indiana Jones and the Last Crusade, with a character I’m starting to actually dislike!
  • End part: Isn’t this over yet?
  • Credits: So… er… this whole quest was kind of pointless…

I might be a bit cruel, since I had some fun playing it, but it isn’t as memorable as the previous two installments… 7/10

 
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