Just finished implementing a simple voxel engine…
Was complicated getting all the conditions working properly, specially because I was trying to get some subdivision code working properly in the process, as you can see below… For the record, the image below should only be a plane at the bottom…
The full rebuild process is a bit slow yet (at least in debug mode), but I’ll optimize it later if it warrants.
Anyway, it works now:
That’s just a random “height-field”.
Now I need to add different materials…
Still hoping inspiration hits me…