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Voxel engine

21 Apr

Just finished implementing a simple voxel engine…

Was complicated getting all the conditions working properly, specially because I was trying to get some subdivision code working properly in the process, as you can see below… For the record, the image below should only be a plane at the bottom… Smile

voxel01

The full rebuild process is a bit slow yet (at least in debug mode), but I’ll optimize it later if it warrants.

Anyway, it works now:

voxel02

That’s just a random “height-field”.

Now I need to add different materials…

Still hoping inspiration hits me… Open-mouthed smile

 

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