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Better attractor selection…

28 Apr

As I mentioned previously, I was wondering if the type of attractor on the mouse should be done through keypresses or some kind of environment element…

Well, I’ve tried it with the environment element:

screen08

When the player passes through any of those panels in the floor, the cursor will start attracting only the color on it for a certain duration (adjusted per pile)… This seems to work better in terms of gameplay, so I’m probably keeping it for the future.

The element for the floor tile needs some graphical work, since it can be confused with a door/wall…

Anyways, going to work on some level design before moving on to the polish phase… think the main game elements are done at the moment…

Current schedule:

Schedule08

 

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