RSS
 

Level design

28 Apr

Been working on level design this morning, I have the 6 first levels (the tutorial levels) done…

I’m still getting the grips with the game mechanics, trying to figure out what’s hard and what’s easy to do, what kind of difficulties I expect players to have, etc…

My wife’s been beta-testing the levels for me, and so far the game looks fun (I lack objectivity on it, since I’ve played too much already)…

screen09

Going to add a mini-explosion to when we lose a particle… there’s little feedback at the moment on it…

I’ve also been thinking about level-done conditions (more than 50% particles saved? More than 75%?), when to trigger it (if I trigger as soon as the condition is reached, there’s no space for “bonus points”, but if not I might risk being stuck if there’s a forgotten particle somewhere), and the retry system (infinite retries? Limited? If infinite, scoring makes little sense, unless I reduce the score based on the amount of retries on a specific level)…

And there’s also the business with the name of the game… no idea on what to call it! Disappointed smile

Schedule09

 

Leave a Reply

 
*