This was the second time in a row I gave up on a 48-hour compo… This time I couldn’t think of a game for the theme, last time I just wasn’t having fun making the game I thought up…
I’m wondering if the joy of doing 48-Hour compos has faded for me…
Before, the 48-Hour compo was a learning experience (mostly time management), then it became about finishing a game…
But now, I think my feeling about them evolved… Now it’s the thought of creating something actually good… The last 3 games I’ve done in the compos that were finished (“Cursed”, “Conquest” and “An Old Man And His Quest”) came out really nice (for my standards in this sort of thing), and I think that kind of made me raise the bar…
So now, each time I don’t have a “great idea” (“Conquest”) or some “great 48-hour tech” (“Cursed” and “An Old Man And His Quest”) to work on, I get demotivated, start thinking about my awesome couch+tv+computer combo, and I loose interest…
Is this a flaw on my part? Or is it just a sign that I’ve made enough compos to have transcended the need for them, for purposes of self-validation? The compos for me were never about the competition itself, as I said above, it was about learning and finishing something, but nowadays I just don’t have the will for it, unless the idea I have really appeals to me…
No answer for any of these questions, but I just wanted to share, ‘cos that’s the kind of person I am!
Hopefully the next compo I’ll be more motivated and can actually think of something good… and finish it for good measure!