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Mars War Logs

30 Sep

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Just finished “Mars: War Logs”, and I wanted to share some impressions about the game…

At first glance, this is a gorgeous RPG, a bit in the vein of “Mass Effect” (more action/combat oriented)… The story takes place in a post-colonization Mars, where war is raging between guilds for control of the water.

There’s also “Technomancers” to give the extra “magic-feel” to this sci-fi RPG…

The atmosphere is very good, everything being gritty (instead of the usual clean look of space operas), and some of the visuals are very pretty… It might get old after a bit (budgets stretch only that far), but it never became a deal breaker…

The dialogues are relatively well written, and the voice acting is pretty good…

Combat is action-oriented, and it has some interesting ideas (dodging, for example)… but here the game starts showing its issues. I think the balancing is really off, because the usual solution to any fight to make it harder is to add enemies to it (instead of smarter/more powerful ones). This wouldn’t be a problem by itself, if it wasn’t the fact they did a very questionable design decision: every time you get hit, the ability you had underway gets cancelled… this means that you spent most of the end fights “stun-locked”, which is quite annoying (you’re not playing, you’re just waiting for a small opening so you can do something)… Making the ability take longer when under attack would have been preferable, in my opinion…

The other questionable part is the story and characters… The characters are exceptionally cliché (which is kind of annoying considering the work in making the rest of the world feel less cliché)… This by itself wouldn’t be that bad, if it wasn’t the fact that they decided to follow the “Mass Effect” route of “romantically entanglements”, but since the characters are so “bland”, it doesn’t look probable and it kind of spoils my suspension of disbelief.

Considering that this game doesn’t have the budget of a “Mass Effect”, it is an extraordinary achievement and it might lead itself to a good series, hopefully fixing what’s wrong with it in the first place…

On another note, the game led me to think about sexism in games… the industry is abuzz with it, so when I was playing this game I was caught thinking about it… The female characters in this game are all extremely weak (we’ve got two prostitutes, one “freedom-fighter” with a heart of gold, and a weirdo sexy technomancer that thrives on open-sexuality), but it had the potential to be much better… the writing skills are there (most of the game writing seem quite natural, which is good), but the cliché annoyed me a bit (even if I don’t normally think about that very much, call me privileged)…

Anyway, I’d recommend this game if you like solid RPG that aren’t mainstream opus that take forever to finish!

 
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Chrome Hunter!

24 Sep

Well, Indie Speed Run has come and gone, and I’ve got a portmortem up at Spellcaster Studios’ website!

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The result was pretty nice… Next month I’ll release this version of the game for free, but we’re going to see if we can improve the game further and release it commercially… Let’s see how that goes!

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Indie Speed Run

20 Sep

Well, us at Spellcaster Studios will start the Indie Speed Run in a few minutes…

You can follow the development over at the Spellcaster Studios website!

Since I like pictures, here’s a picture of what we did last year, before we tapped out!

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So social!

18 Sep

Hi all… If you’re attentive, you’ve noticed some twitter links all over the place now…

Yep, that’s true, I’ve embraced social media and now I have a Twitter account, which I’m finding very interesting…

This Twitter account serves at this point mostly as my personal account, but it will also has some information about Spellcaster Studios (eventually, I’ll make Twitter account for Spellcaster Studios itself, but I’m still getting the grip of it).

And, in case you don’t know, Spellcaster Studios also has a Facebook Page!

Anyway, give me a follow and send some tweets my way! Smile

And because I like pictures, he’s a GIF of the summoning system of “Grey” (you can check more info on this here, complete with video)

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The Cave

27 Aug

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I’ll start off by saying that I’m a huge fan of Ron Gilbert… some of my fondest moments in gaming were with his games.

The Cave is an action/adventure/platform game in which the player selects 3 characters out of 7 to go into a Cave that brings out the darkness in each character’s past, this done in the humorous tone of Gilbert.

The Cave where the game takes place is divided in areas, some of them common to all characters, and one specific one for each of the characters (where most of the revelations of their past come to light)…

The game is very well crafted, distilling the essence of a graphic adventure, and even it’s small failings (sub-par graphics, tedious traversal and backtracking) don’t detract from what is an awesome and dark adventure.

My only real complaint about the game is the fact that you can take 3 characters out of 7… which means that you’ll have to do 3 playthroughs to see everything the game has to offer, with most of it being the same over and over… And on the 3rd playthrough you only see one new place, which sucks royally…

That’s an incomprehensible choice, in my opinion…

Anyway, this was a great game, and if you like Gilbert/Schaffer-type of humor and design, make sure you check this one out!

 
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God of War: Ascension

20 Aug

If you’ve followed this blog, you know I’m a big fan of the “God of War” series… it’s mindless button-mashing fun, looks amazing, great soundtrack and an interesting enough story and character…

So, it’s with a heavy heart that I say: “God of War: Ascension” is the worse of them all…

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It’s not that the game does anything wrong, it’s the same as previous ones, but being a prequel (a sequel would be too hard in terms of storyline, it seems, considering the end of GoW3), we already know how the story turns out… it just feels like a random sequence of events, in which only one character (Kratos) stands out… and even he is a bit “subdued” (guess that comes with not being the God of War yet)…

From a gameplay perspective, it has everything the predecessors had: epic combats, a lot of quick time events, and very polished (except for some very silly fights, in which we’re mainly fighting the camera (too far away, so I couldn’t identify my character and the enemies) and an ever-changing reference point which makes predicting what to press next almost impossible).

It just feels stale… I know the focus on this one was the multiplayer, but I don’t do multiplayer games (with the exception of MMOs)… The learning curve on most of those is too steep for me to give a crap, and I really like playing most games for the story…

Anyway, I can’t say the game is bad, it isn’t, I was entertained for the 10-12 hours I’ve played it… I just felt like the game was going through the motions to open up for the multiplayer (I still think they should do “God of War IV: Valhalla in Flames”, in which Kratos goes against the Nordic Pantheon… Kratos vs Thor would be epic!).

Anyway, I’ll keep enjoying my vacation and working on Grey (check out Spellcaster Studios’ blog for the latest on that!)

 
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Hamlet, or The Last Game Without MMORPG Features, shaders and Product Placement

13 Aug

Well, as usual, I’ve been busy… We’ve just moved the RealJob™ office to a new location, closer to home, so hopefully I’ll have a bit more time to spend on Grey, and on gaming in general (less 1h30 I lose each day travelling).

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Anyway, I’ve not been playing a lot of games (not enough time), but I had time to finish “Hamlet, or The Last Game Without MMORPG Features, shaders and Product Placement”. This is a short game, takes a couple of hours to finish, but it’s a great one…

It’s a “one-room-a-time” adventure game, in which you’re inserted into a weird version of Hamlet and have to sort out the mess you’ve made.

The game is an advertised: it’s not a MMORPG, has no shaders and product placement, and is a very humorous game (as you might guess by the title)…

Give it a whirl, it’s a lot of fun (although some puzzles are just unfair!)…

 
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More “ASCII” goodness…

18 Jul

And one more:

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In the same vein as “Candy Box” and “A Dark Room”, here’s “Gold and Gems”… This one is not ASCII, but it’s close enough!

This one is more similar to “Candy Box”, but more “serious”…

I wonder if everyone on the web has had the same idea all of the sudden, or if they’re all cloning each other, but it’s a very good trend (at least for now)… Now, if someone could make an X-Com this way, I’d be happy… Smile

 
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Kingdom of ASCII

05 Jul

Lately, there’s been a new fad in games: ASCII-based browser games…

And this is awesome!

These are games that you play on a browser that only use text characters to express everything in them, using a clever combination of incremental design (functionality is unlocked during play), simple mechanics and some humor/nonsense!

These games take me back to simpler times, and I’ve sunk more time in them that I care to admit… Smile

First of all, Candy Box:

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This was the first one I’ve found, and I had tons of fun playing it, although it’s quite short (it takes a lot of real-world time, but you don’t have to pay much attention to it except when you go on quests).

Quests are just linear progressions in which you can use potions, scrolls, etc, to help you… some of the levels are quite challenging, but all are possible (even if they don’t look like it at first sight: they might be a question of getting better gear in previous quests or by getting more lollipops to pay the witch for upgrades).

Then I found “A Dark Room”. This one is more complex, more “gamey” and longer, although I haven’t had so much fun with it (the building the village part of it takes some of the fun for my taste, but the adventuring part is way better than Candy Box)… Questing takes place on a map and you search for resources, accounting for provisions and such. To get provisions (and upgrades to your capabilities), you’ll have to manage a small village.

The amazing thing about both of these games is the amount of engagement they manage to pull off the player, specially considering the simplicity of the graphics… goes to show that graphics are just a small part of making a great game!

Both these games reminded me of another classic: Dwarf Fortress, in which I spent more time than I should some years ago… Give it a spin, if you don’t fear getting sucked into it!

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Dwarf Fortress is randomly generated, so you can keep playing it until you’re fed up with it, which might take a long time, since it has so much stuff happening in it… This one isn’t browser-based, just a normal game… would love to see this on a tablet! Smile

On another note, next week I’m off to Germany for work and small vacations, going to the Rockharz Festival! Woot, metal! Smile

 
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I shouldn’t have enjoyed it so much…

01 Jul

…and yet I did!

Hacker Evolution is a game that combines the “coolness” of hacking with the nerdiness of it all…

It’s not a hacking simulation (that would be super-boring), it’s a simplification of hacking mixed with some puzzle elements…

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In the game, you have a console and you have to hack different systems, gaining more and more access, to move forward a simple cyberpunk storyline (which gets a bit silly at times)…

The game had everything to be boring and fail miserably, but it doesn’t! The game design gives a big sense of satisfaction when you crack a code, or more importantly, when you read a file on a server somewhere and you find out the next breadcrumb, while trying to manage your resources (servers from which to bounce, computer upgrades, detection level, money, etc)…

This is a highly niche-market game that kind of works perfectly…

There are two sequels that I’ve bought but not played yet (Hacker Evolution: Untold and Hacker Evolution: Duality), but the first one was great… My only complaint is that the game builds up on your success on the previous level, which means that if you screwed up somewhere on the way (expended more money than you should, etc), you can become unable to progress (not enough money to dump your detection level, for example, because you didn’t access the servers in the correct order in some previous mission, or you upgraded a piece of hardware)… and if that happens, you have to either use a “cheat”, or restart the game…

Still, it was a very enjoyable experience and a very good surprise!

You can get Hacker Evolution for cheap either in Steam or Exosyphen Studios’ website.

 
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